We Speak Gaming
BOXROOM Launches Into 1.0 With a New Tutorial, Weather and Workshop Browser
The yellow tape is off. BOXROOM, the game about building rooms that celebrate physical media, has officially launched into 1.0 today, closing its early access run with a community shaped update built from player requests.
Howdy! Anni from Pantaloon here. Now that I’m done watching paint dry—hard work that—and removed the final bits of yellow tape, I’m now ready to show you around BOXROOM which has officially launched into 1.0 today. A lot has changed since June and there’s a lot of curation and interior design to be done!
We’ve (re)visited 90s core, lauded the arrival of Milennial grey and RGB glory, turned our game shrines into literal digital museums, built arcades and shops in memory of the ones we’ve lost and most recently, gotten into the festive spirit by putting out the pumpkins whilst fighting against the looming jingling off the bells. Not yet, okay? Yes, it’s been quite the journey.
Alongside their unique furniture catalogues, each of the four major updates have had their headline features, including Photo Mode, casing for music, video playback, custom artwork, scalable objects and the sharing of Rooms via Steam Workshop.
For our full release, we’ve dug deep into the archives of BoxCo’s Complaints Department and gathered a plethora of new additions and refinements requested by the community, most notably the fact that the game now pulls your games’ artwork and metadata locally once more via a new partnership with Twitch/IGDB. There’s also a whole new tutorial, outside weather system, improved photo mode, in-game Steam Workshop mod browser. Oh, and did I mention skirting boards for that extra bedazzle.
BOXROOM was built around celebration of physical media for players who love it as much as we do. This is why early access was a no-brainer. Learning about the kind of experience players wanted instead of assuming what they wanted was important. The community Nested Loop has been able to built around the game has in many ways turned BOXROOM into the game it is today as it launches into 1.0. We thank the Nested Loop Discord community—more than 1,400 members strong—for their active involvement, feedback, support and love for BOXROOM.
But that’s us done unboxing everything for you. Now go and build your own boxroom. The pieces are all laid out for you.
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Project Hail Mary: Journey Among the Stars Is Out Now on Quest, PICO and Android XR
Humanity’s last hope is now a mission you can step inside. Project Hail Mary: Journey Among the Stars is out now, a mixed-reality adventure that tells a previously untold chapter of Andy Weir’s bestselling sci-fi universe.
The immersive mixed reality experience launched on PICO, Android XR and Meta Quest 3/3S. It comes from Maze Theory, the award-winning London-based immersive entertainment studio behind Peaky Blinders: The King’s Ransom and Doctor Who: The Edge of Time.
Players step into the role of Ryland Grace. Ryland Grace and his friend and crewmate Rocky must work together in the face of disaster to keep the Hail Mary intact and bring their world-saving cargo to Eridani — Rocky’s home planet, and Grace’s new home.
It is a story of trust and communication between species. As this mixed-reality experience blends your physical environment with the Hail Mary itself, players diagnose problems, improvise solutions and push the limits of science and engineering to keep the mission alive.
Along the way, players work alongside Rocky to keep the mission alive, diagnose failing systems and improvise scientific solutions, and manage their ship and its precious cargo as they travel through the stars — experiencing humanity’s last hope firsthand.
Watch the launch trailer below.
Project Hail Mary: Journey Among the Stars is out now on PICO, Android XR and Meta Quest 3/3S.
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