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‘Star Trek Continues’ actor Todd Haberkorn on his experiences in the much-loved franchise

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Todd Haberkorn is well known for his acting and voice-acting work in video games, TV series and films. Among credits in ‘Kung Fu Panda’ and ‘Destiny 2’, he’s also been involved in two very popular projects – the web series ‘Star Trek Continues’, in which he played Spock on-screen, and voicing a number of aliens in the last ‘Star Trek’ movie! He talks about the difference between on-camera acting and voice acting, and the amount of make-up it takes to be a Vulcan…

What was it like working on the web series ‘Star Trek Continues’? 

“It was a perfect combination of talent from the cast and crew, together with a passion for the franchise of ‘Star Trek’. The biggest challenge for me, playing Spock, was a combination of having that haircut and being the first in the make-up chair at 3am. I definitely fell asleep in that chair a few times while the make-up masters were making me a Vulcan!”

Photo credit: Star Trek Continues production

And you did voice work for the last ‘Star Trek’ movie?

“I did indeed! Kevin, the alien who befriends the Enterprise crew, was me – along with a bunch of other aliens in that film. I’m happy to be a part of the ‘Star Trek’ universe.”

How did you get started in acting? 

“I started on the stage, far away from voice-overs… Musical theatre, specifically. From there I moved into non-musical stage productions. After many years of that adventure, I turned my sights to the on-camera world. I was enjoying on-set life, when voice-over said, ‘Hey, come try us out for a bit!’ That ‘bit’ turned into an almost 20-year career that continues to this day. And I never thought, when I was a kid, that this was even a possibility in my universe. Even though I was always acting out voices from my favourite movies in my room.”

How are the styles of acting different between on-camera and voice-over? 

“Not all acting is the same. It’s like sport – football and baseball are both sports, but they require completely different approaches. With on-camera, you’re living in a constant state of blink-of-an-eye existences. If you’re doing your homework as an actor, you’ve prepped the entire journey of your character for the film. And using that as a backbone, you have to navigate the production shooting your journey out of sequence because of the reality of filmmaking. So, on your first day with a film you could be shooting your death scene, and not shooting your opening scene until day 40. With voice-over, we tend to go through a script in a linear fashion. And the biggest difference is we don’t (usually) have to memorise lines!” 

Photo credit: Star Trek Continues production

You have hundreds of credits from the world of voice-over. Any favourites?

“Picking a favourite would do a disservice to all the other roles I’ve slipped into. But right now, I’d say the Drifter from the ‘Destiny 2’ video game and Natsu from the ‘Fairy Tail’ animated manga series. Those experiences stick in my mind because we had such great crews guiding the production ship. Also, the fan base for those properties is so passionate – you can’t help but join in!”

What upcoming projects should we watch out for?

“‘Genshin Impact’ is still going strong (I play Razor), more ‘Fairy Tail’ is being animated, and ‘Destiny 2’ just dropped some DLC too. We’ve also got some more animated episodes of ‘Hello Neighbor: The Series’ coming down the pipes… stay tuned!”

Featued photo credit: Kevin Lynch

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We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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