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Ace of Jianghu Brings Its Wuxia Card Battles to PC on November 12, With Four Sects and 160 Ink-Wash Cards
Step into the jianghu and you are one card, like everyone else. Ace of Jianghu, a wuxia card adventure made by one person, arrives on PC on November 12, and every card in its deck is a martial art.
Ink Blade’s Ace of Jianghu launches November 12, 2026 on PC via Steam. It follows four heroes from the Shaolin, Wudang, Unorthodox Alliance and Heavenly Demon Cult sects, and each hero’s story forks with the road you take. It begins with a feud inside your own sect and runs through the war tangling the orthodox, the unorthodox and the demonic, until it reaches the shadow whose hand has closed around the whole jianghu.
Every sect fights its own way. Shaolin’s Vajra builds the longer you hold, stacking until your fist lands heavier. Wudang’s Flow pools the force you turn aside or slip away, then returns it on the blade. The Unorthodox Alliance’s Scheme grows with every blow that draws blood, ripening until you settle the whole account at once. The Heavenly Demon Cult’s Inner Demon is the price of the heaviest strike in the game, eating your attack and guard.
Win a fight and you learn a new technique, and rest to hone it. Hit a wall and you can Breakthrough, staking your whole turn on climbing a realm: make it and your sect’s Secret Art enters your deck, miss and your turn ends there. When that Secret Art is in your hand, pour in eight Qi for a move that fills the screen. Bring a Mind Art to Great Mastery and your whole way of fighting changes: Shaolin’s Bodhi Heart turns a 4-hit combo into 8, and the Heavenly Demon Art echoes the two techniques you just used.
Four heroes, twelve roads. Figures tracks the 80-odd people you meet in the jianghu, each name with a story behind it, while Tales of the Jianghu pairs one card with one martial art and one piece of unofficial history. At the end of the roads, the Nine Heavens wait: a nine-floor climb.
The art, the sound and the words all passed through one pair of hands, across more than 160 ink-wash cards and twelve roads through the jianghu. As the game puts it: this is not a story about ascending. No immortals, no elixirs, no rising to heaven. Only people, blades, and what people do to each other.
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Shardwatch Dominion Turns Tower Defense Into a 360-Degree Siege Around Your Fortress
Some tower defense games give you a path to guard. Shardwatch Dominion gives you a fortress in the middle of a circle and enemies coming from every direction at once. The classic top-down tower defense from Brainium Games asks players to protect a central stronghold and its glowing crystals, and every build, every crystal spent and every upgrade chosen between waves decides whether the fortress holds.
Released on October 23, 2026, Shardwatch Dominion is out now on Xbox, PlayStation 5 and PC. Its battles play out on circular arenas, so there is no safe flank and no quiet corner: waves of enemies assault from all sides, and the defense has to hold in every direction at once.
The heart of the game is the trade-off between building and spending. Players place towers around the fortress, dig in with crystal miners to keep resources flowing, and choose which upgrades to take between waves. Archers, walls, spikes, roots, fire and lightning all have a role, but a tower limit means every placement has to earn its place, and every crystal spent on one upgrade is a crystal not spent on another.
That pressure plays out across three environments, grass, desert and wasteland, each framing the same test in a different setting. The wave-based assaults keep coming, and the permanent upgrades earned between waves let a defense grow stronger over the course of a run, rewarding players who plan ahead instead of reacting to the next attack.
It all adds up to a simple pitch from the studio: place, upgrade, defend. Wrapped in a cute hand-drawn cartoon style, Shardwatch Dominion is a compact test of placement and resource management, and it is available now on Xbox, PlayStation 5 and PC.
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