We Speak Actors
Actress Charlie Blackwood on her new role in the just-released Apple TV+ series ‘The Enfield Poltergeist’
Charlie Blackwood’s career debuted at The National Theatre, followed by The Royal Opera House, London. In quick succession, she fast became known for her lead role in ‘Matriarch’ movie released by Lionsgate and now she’s taken a new role in TV which has just been released. ‘The Enfield Poltergeist’ is produced for Apple TV+ by MetFilm and Concordia Studios, the same producers of Apple’s ‘Still: A Michael J. Fox Movie’ which is this year’s most Emmy-nominated documentary. The series is directed by Jerry Rothwell. Executive producers are Al Morrow, BAFTA winner Stewart le Maréchal, Oscar Award-winning Davis Guggenheim, Jonathan Silberberg and Nicole Stott.
Charlie, can you tell us about your appearance in the new Apple TV+ series ‘The Enfield Poltergeist’?
Sure, I play the role of Teacher in Episode One. The show is about the most famous and well-documented poltergeist haunting in history, which happened in Enfield, London during the 1970’s. The show’s creators of used real-life audio recordings taken at the time of the hauntings and actors to reenact those scenes. It’s very unique, and has a wonderful balance of reenactment, real-life interviews and beautifully crafted cinematic scenes. We had the cast & crew screening last week and I have to say this is such an awesome project to be part of. Audiences are in for a treat!
How did you prepare for the role?
My preparation was different to any usual approach for me, as we were acting alongside the audio recordings and therefore had to lip-sync. This seemed similar to when I watched ‘London Road’ at the National Theatre, however, achieving this on-screen seemed like a bigger feat, to give audiences an authentic, realistic close-up performance. The voice of the character I was playing was unfamiliar and brought out characteristics I would perhaps not have chosen otherwise. It was such fun to explore the breath and vocal inflexion of the teacher in the recording and bring her voice to life.
What was your experience on the set of ‘The Enfield Poltergeist’?
I love being on set, whether it’s film or TV; it seems to be my happy place.
“I enjoy the camaraderie that comes with a team of like-minded individuals coming together to create something new and exciting. Some amazing friendships have come from being on set, ‘The Enfield Poltergeist’ being no exception.”
Working with an earpiece was a new experience for me. We were given them on set to hear the audio recordings, which enabled us to keep the accuracy of the performance. It did take me a moment to get used to it. As an actor you’re actively listening to the other characters in the scene – it was strange to hear them so clearly in your own head!
Where are you currently more, in the UK or US?
I move between the UK and the US depending on work. However, with the SAG-AFTRA strike I have found myself in the UK for a longer period.

Which project should we look forward to seeing you in next?
‘Blue Salt’ is my next project which was filmed in Mexico in 2022. It’s just had its debut festival screening at The Monterrey International Film Festival, in which Variety selected it among the “10 Most Outstanding Films at Monterrey”. The story centres around the character I play, called Connie, who finds herself in a toxic relationship where she is being manipulated and essentially gas-lit by her partner Vic, played by Gustavo Sánchez Parra. Her situation is made even more harrowing by the fact that she’s isolated by language and cultural barriers. The film is directed by Alejandro Cervantes Polanco, who is making his feature film debut, alongside cinematographer Juan Jose Saravia, and production company Cómplice Films. I imagine it’ll hit a distribution deal for next year and will be released in Spanish and English – the Spanish title being ‘Sal Azul’. There is so much to say about ‘Blue Salt’, but it’s perhaps best to keep it under wraps a little longer, for when audiences will be able to get their hands (or eyes) on it!
All four episodes of ‘The Enfield Poltergeist’ are now available on Apple TV+
‘Matriarch’ movie is available on Sky Store UK and Amazon Prime US.
Featured photo credit: Oihane Molinero
We Speak Actors
Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film
Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.
You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?
I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?
It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.
“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”
It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.
Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?
Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.
“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”
In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!
In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?
Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?
Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.
Featured photo credit: Urban Bradesko
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