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Joseph Nybyk Guests On “If These Walls Could Talk” With Hosts Wendy Stuart and Tym Moss Wednesday, April 22nd, 2026 

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Who else but hosts Wendy Stuart and Tym Moss could “spill the tea” on their weekly show “If These Walls Could Talk” live from Pangea Restaurant on the Lower Eastside of NYC, with their unique style of honest, and emotional interviews, sharing the fascinating backstory of celebrities, entertainers, recording artists, writers and artists and bringing their audience along for a fantastic ride.   

Joseph Nybyk will be a featured guest on “If These Walls Could Talk” with hosts Wendy Stuart and Tym Moss on Wednesday, April 22nd, 2026 at 2 PM ET live from the infamous Pangea Restaurant. 

Wendy Stuart is an author, celebrity interviewer, model, actor, filmmaker and along with If These Walls Could Talk, she hosts TriVersity Talk, a weekly web series with featured guests discussing their lives, activism and pressing issues in the LGBTQ Community. 

Tym Moss is a popular NYC singer, actor, and radio/tv host who recently starred in the hit indie film “JUNK” to critical acclaim.

Joseph Nybyk is an award-winning writer, actor, director, and stand-up comedian with a career that bridges both the creative and business sides of Hollywood. Originally from Tucson, Arizona, he moved to Los Angeles in 1997 and began his career in the marketing department at Paramount Pictures before serving as a creative executive at Landmark Entertainment, where he worked under James Cameron and Michael Jackson. That early industry experience gave him a rare, inside-out understanding of how stories are made—and sold.

Joseph left the corporate world to pursue acting full-time after landing a role in Jerry Maguire, launching a performance career that includes over fifty national commercials and appearances across film and television. As a filmmaker, he has written, directed, and starred in numerous short films, web series, and independent features that have screened at festivals around the world. His work has earned awards for Best Film, Best Short, Best Screenplay, and Best Director, as well as Best Supporting Actor for his performance in the provocative short The Day the Rabbit Died. His short Feeling Blessed got into virtually every faith based film festival and two Academy Award nominating festivals. He made this short back to back with a horror short titled Lights Off that got into 10 of the most prestigious horror film festivals in the world. His indie feature Ocean Front Property, which he wrote, directed, and starred in, marked his feature debut. He has since continued developing and financing original projects while optioning scripts to multiple producers.

A veteran of the stand-up comedy circuit, Joseph’s comedy blends sharp observation with personal storytelling, often drawing from his time bartending at the legendary Polo Lounge at the Beverly Hills Hotel. His routine has taken him to clubs, colleges, theaters, and casinos nationwide, and in 2025 he was named Best Comedian by Tucson Weekly. He is also the founder of the Faith in Film International Film Festival, dedicated to supporting meaningful, faith-driven storytelling. Joseph holds a Master’s degree in Film from the New York Film Academy. He is a proud alumnus of the University of Arizona and continues to balance performing, filmmaking, and developing original content from his home base in Arizona and California. 

Watch Joseph Nybyk on “If These Walls Could Talk” with hosts Wendy Stuart and Tym Moss on Youtube here:

We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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