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Alexis Rodney stars in new Guy Ritchie Netflix series, ‘The Gentlemen’

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British actor Alexis Rodney had the time of his life playing an enigmatic lawyer in the new series ‘The Gentleman’, based on Guy Ritchie’s 2019 film of the same name. The series – which launches on Netflix on Thursday 7 March – introduces a new set of characters led by Eddie, an aristocrat with a weed farm, played by ‘The White Lotus’’s Theo James. The star-studded cast also includes Kaya Scodelario, Daniel Ings, Giancarlo Esposito, Joely Richardson and Ritchie favourite, Vinnie Jones. Alexis, whose previous credits include ‘Guardians Of The Galaxy’ and ‘Willow’, shares some behind-the-scenes secrets. 

Tell us about your role in ‘The Gentlemen’.

“I play Emory Stevens, often referred to quite simply as Stevens. Stevens is introduced in the series as an American lawyer, who also moonlights as a personal assistant to a very powerful man. He’s a calm and enigmatic figure, a bit of a modern-day Renaissance man, a jack of all trades, if you will, who is as au fait with decanting wine as he would be dissecting an enemy.” 

Photo credit Bertie Watson at The NoMad Hotel in London

What was it like working with Guy Ritchie?

“In 1998 I went to the cinema to see Guy’s first film, ‘Lock Stock And Two Smoking Barrels’. It was a seminal film, moving the needle from traditional, British kitchen-sink dramas, to a more fresh and exciting storytelling that appealed to the international film community. I made a promise to myself at the time that I would one day work with Guy Ritchie, and some 20 years and loose change later, I finally achieved that dream. Guy is the epitome of a British gentleman: knowledgeable, playful and seemingly as excited about filmmaking as he was all those years ago. He doesn’t over-direct, but when he needs to give actors adjustments, they make complete sense. All in all, a pleasure to work with.”

Was it a fun set to work on?

“Starting work on any project always has the feeling of the first day of school, but when the dust settled on this job it was a wonder to behold. So many great creatives under one roof, all pulling their weight for the greater good.”

“Everyone was in good spirits, both on and off the set, which obviously makes such a huge difference in the work environment.”

“I can’t stress enough just how lovely everyone was. This job will live long in my memory.”

Photo credit: Michael Shelford

Who will enjoy watching ‘The Gentlemen’?

“The show seamlessly mixes the world of blue-collar and silver-spoon crime, to give audiences a unique, high-octane, high-fashion drama, with a lot of comedy too.

“Ultimately ‘The Gentlemen’ is a show about roles and duties within the family hierarchy, and how families come together when the vultures circle.”

“I would recommend it to anyone who’s the right age to watch it! It’s a truly bonkers adventure.” 

What have been your other favourite roles to date?

“I’m grateful to have had a wide variety of roles. The film ‘Buffalo Soldiers’ (2001) with Joaquin Phoenix is special to me, as it was my first international film and  of course I was working with one of the best actors of our time. I’ve since gone on to act in the Marvel Universe as Moloka Dar in ‘Guardians of the Galaxy’ (2014), Simon Peter in the Ridley Scott drama ‘Killing Jesus’ (2015), Arris in another Ridley Scott-produced film, ‘Halo Nightfall’, Tebbe in the Amazon-produced series ‘Outlander’, Lachlan in the Disney reboot of ‘Willow’ (2022), Darren Thompson in HBO series ‘Pennyworth’ and, last but not least, I’m in the soon-to-be-released horror film ‘The Piper’ (2024), from Icelandic filmmaker Erlingur Óttar Thoroddsen.”

Featured photo credit: Bertie Watson at The NoMad Hotel in London

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We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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