We Speak Actors
‘All’s Fair’’ actress Adlih Alvarado on her significant role in the TV series and her success in filmmaking
‘All’s Fair’, starring Naomi Watts, Niecy Nash, and Kim Kardashian, continues to generate buzz for its powerhouse cast and compelling storytelling. Among the notable performances in the series is actress Adlih Alvarado, whose appearance marks an important milestone in her acting career. Alongside her on-screen work, Adlih is also making waves behind the camera as a filmmaker, bringing a multifaceted creative perspective to her projects. We caught up with her to discuss her experience on ‘All’s Fair’, working opposite industry icons, and her growing success in filmmaking.
Adlih, how did it feel seeing yourself in the recently released episode of ‘All’s Fair’, appearing opposite Sarah Paulson and Naomi Watts?
It felt really surreal — almost like I was watching someone else with my skin acting for me! I replayed the episode so many times because I just couldn’t wrap my head around it. All the anticipation leading up to the episode made it even more exciting. I’ve learned so much from them. I’m obsessed with David Lynch, so finally meeting Naomi — and acting with her — felt like being in the clouds with the stars aligned. And Sarah… I’ve followed her work for years. Every American Horror Story season is burned into my brain. I aspire to be as versatile as she is. They were both incredibly kind and supportive. After we wrapped, Sarah double high-fived me and told me I did a good job — and honestly, no one can ever take that moment away from me.
Can you tell us more about your scene and what the experience was like behind the scenes?
Behind the scenes, it was a lot of fun. Whenever I wasn’t on camera, they offered to take me back to my holding room, but I wanted to stay in the chaos and watch everyone work. It was raining both days, and they even gave me cute rain boots. On the second day, I felt much more relaxed, especially since I didn’t have lines and was simply present in the scene. While everyone was setting up, I finally met Glenn Close, and everyone asked about my name, which felt like a small but special moment. I really wanted to observe, learn, and absorb how big productions operate. Being on a set like that was incredibly valuable.
You’re also a filmmaker — can you share more about your projects in that field?
Yes, I’m also a filmmaker. I studied acting at NYFA, but I really learned filmmaking through creating my own projects and collaborating with friends on theirs. That hands-on experience shaped how I see stories and how they’re built.
“I’m incredibly grateful to everyone who has taught me along the way — from wardrobe and set design to building sets.”
I’m also a special effects makeup artist, which gives me another strong connection to the behind-the-camera world. Being on both sides of production helps me feel comfortable with the crew and understand the overall flow of a shoot.

How does your work as a filmmaker influence or support your acting?
It’s a bit of a 50/50 clash. When I’m acting in my own projects, I’m already thinking about the editing room and how the story will come together. My process can look chaotic to others, but I know exactly what I want.
“When I’m acting on someone else’s project, it gives me more freedom. I can explore different choices and layers without worrying about the technical side.”
It feels like stepping into the upside-down version of the same world — but it fuels my creativity.
What’s next for you in filmmaking?
Right now, I’m focused on finishing my film ‘Blu Milk’ and getting it ready for the market — it’s definitely my biggest project so far. I also have a feature film written called ‘Where the Fish Sleep’, which I’d love to start shopping around. My short film ‘Espresso’ is finished and will be hitting festivals in early 2026. It’s my first romantic film and takes place during a chemistry read for an upcoming superhero movie. I wrote, directed, produced, edited, and acted in it — I wore all the hats on that one!
Featured photo credit: Talia Bonanno
We Speak Actors
Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film
Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.
You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?
I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?
It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.
“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”
It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.
Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?
Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.
“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”
In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!
In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?
Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?
Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.
Featured photo credit: Urban Bradesko
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