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‘Elkhorn’ star Travis Lee Eller talks Westerns, character-building, and the art of the perfect hat

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Travis Lee Eller isn’t just an actor—he’s a storyteller deeply immersed in the world of Westerns, both on-screen and off. Whether portraying rugged frontiersmen or crafting authentic, weathered cowboy hats through his business, Ugly Outlaw Hats, Eller understands that every detail—especially the right hat—helps define a character. Currently, you can catch him in ‘The Rebel’, a Star Wars fan film directed by Casey Oberhansli, now streaming on YouTube. Later this year, he’ll appear in two Western short films, ‘Darlin’’ and ‘Stubborn’, both directed by Robert Gamperl and set to make the film festival rounds before landing on streaming platforms. And, of course, fans of ‘Elkhorn’ can look forward to season two, premiering in late 2025 produced by Morningstar Entertainment on the INSP Network. We caught up with Eller to talk about his career, the legacy of Westerns in Hollywood, and why the perfect hat is more than just an accessory—it’s the finishing touch that brings a character to life.

You’re known for acting in Western film and TV projects. Which ones are you most proud of?

I don’t think I play favorites when it comes to my projects. What I remember most are the experiences on set, the incredible people I’ve worked with, and the lessons I’ve learned along the way. Each project pushes me to grow as an actor. That said, I’m especially proud of my latest script, ‘No Man Was Civilized’. It’s a story I’ve spent years developing, and I’m excited to see where it goes.

What are you working on at the moment?

Right now, I’m filming season two of Elkhorn for the INSP Network. The series takes place in the 1880s and follows a young Teddy Roosevelt as he ventures west to prove himself as a cowboy. I play Joe Ferris, the town shopkeeper, and the story is rooted in true events. The new season is set to premiere in late 2025. Beyond acting, I recently finished writing a Western feature film called ‘No Man Was Civilized’, which weaves together four short stories into a single, cohesive narrative. Writing has been a long but rewarding process, and I can’t wait to see it take shape.

Your business, Ugly Outlaw Hats, is also connected to Western projects. In what way?

My hats are known for their worn, distressed look—it’s a craft I’ve spent years perfecting. Over time, actors, directors, and costume designers have reached out for custom pieces to fit specific characters. I even wear my own designs in my work. In fact, the hat I’m wearing in ‘Elkhorn’ season two is one of mine. I’ve always believed that in a Western, the hat is the final touch that defines a character. It tells a story before a single word is spoken.

How do you balance your business and acting career?

During my downtime, I’m usually making hats.The two never really interfere with each other—if anything, hat-making is therapeutic for me. I often find myself running lines in my head while working in my studio. If it weren’t for acting, I probably wouldn’t have started my business in the first place. Over time, I’ve found a rhythm that allows me to balance both without feeling overwhelmed.

What advice would you give to actors who want to appear in Westerns?

Every actor has their own approach to storytelling, character development, and capturing the right tone. There’s no single “right way” to do it. But for me, my love of Westerns comes from a deep passion for that era of American history. I grew up in a household where Westerns were always on TV, so it became part of my DNA. If I had to give one practical piece of advice? Don’t wear your hat backward. I see it happen in movies and TV shows all the time, and it always makes me cringe a little.

What upcoming projects do you have?

Right now, you can watch me in ‘The Rebel’, a Star Wars fan film directed by Casey Oberhansli, available on YouTube. Later this year, I’ll be in Darlin’ and Stubborn, two Western short films directed by Robert Gamperl, both of which will hit the festival circuit before streaming. And, of course, Elkhorn season two arrives in late 2025, produced by Morningstar Entertainment.

Beyond that, my agent, Beverly Brock, is always pitching me for new opportunities. I’m excited for whatever comes next and grateful for every step of the journey.

Featured photo credit: Morgan Weistling

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Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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