We Speak Actors
Rising star Evan Hengst on his “rocket-powered” role in new film ‘Novocaine’
South African actor Evan Hengst’s star is on the rise. His latest role is chaos-fuelled Ben in action-comedy movie ‘Novocaine’, which also stars Jack Quaid from ‘The Boys’. ‘Novocaine’ is about Nate (played by Quaid) who becomes a superhero when he uses his inability to feel pain to rescue his kidnapped girlfriend. Evan, who studied at Act Cape Town before beginning his acting career in the theatre, tells us about training for fight scenes, playing cops and robbers, and getting in the headspace of a maniac…
Tell us more about your role in ‘Novocaine’?
“Ben is a rocket-powered rage train fuelled by a love of chaos. Whatever he chooses to do, he’s going to cause as much mayhem as he can and enjoy every second of it. He’s that guy in the bar nobody wants to mess with because he’ll buy you a tequila, right before biting your ear off. Which was a joy to play, because I’m actually a big softy! I almost lost the role because I was working on three different projects at the time, so scheduling all the training and stunt rehearsals was a challenge. It’s truly miraculous how we managed to make it work out.”

What was your experience working on the film?
“Getting to work alongside such an extraordinary cast and crew was a dream come true. We were all just a bunch of kids playing cops and robbers, but with a lot more gore.”
“The directors Robert Olsen and Dan Berk cultivated such an infectious, fun and collaborative space on set from the get-go.”
“From the cast to the crew, the excitement was palpable and you could feel what we were making was going to be a really wild ride.”
What did you do to prepare for the role?
“It’s definitely the most physical role I’ve done to date and I was blessed to be given a whole team of trainers and coordinators to guide me. I annihilated so many chicken breasts to turn me into a tank, and got my ass handed to me by the stunt coordinators for a few hours each day. Lots of personal training and sparring sessions to get me moving like a fighter, and then I played video games – I played a lot of Grand Theft Auto 5 to prepare myself for robbing banks! I made this really wild playlist of country, German oompa, heavy metal and classical music to create a constant circus in my head. I also watched the movie ‘Heat’ about five times just to get a feel of the shootout scene.”
What was it like being involved in such an intense fight scene?
“‘Slow means flow’ was in my head every day for six weeks.”
“We would run through the scene meticulously piece by piece and in the end put it together like a beautiful dance.”
“It was an incredibly humbling experience to go through. My mind and body were pushed to the limit and was shown what I was truly capable of doing.”
What was your favourite moment on set?
“Being with Jack [Quaid] on his birthday. We filmed our big fight scene that day and were both exhausted between takes, but the crew got him a beautiful cake to celebrate. We both were on strict meal plans at the time and he was being extremely disciplined, but I managed to convince him to have a few slices. The satisfaction on his face was priceless.”

Who would enjoy watching this film?
“Anyone who likes action, romance and comedy with a touch of sadism and a great underdog story. For people who happen to be a bit squeamish about blood, this might cure you once and for all. Or maybe not!”
What does the future hold for you?
“I have a film coming out called ‘A Kind of Madness’, which I’m really excited about – it’s released in South Africa on 11 April. My focus is on building my career internationally and finding the right people to give me the opportunities to be a part of the stories I want to tell. I think South Africa has such untapped talent and I want the chance to show the world what we have to offer.”
‘Novocaine’ is released in US cinemas today (14 March) and is out in the UK on 28 March
Featured photo credit: Chris Pizzello, Invision
We Speak Actors
Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film
Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.
You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?
I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?
It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.
“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”
It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.
Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?
Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.
“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”
In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!
In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?
Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?
Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.
Featured photo credit: Urban Bradesko
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