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Robert Besta appears opposite Cameron Diaz and Jamie Foxx in new Netflix film ‘Back In Action’

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‘Back In Action’, dropping tomorrow on Netflix, is a fast-moving action comedy starring Cameron Diaz and Jamie Foxx as a middle-aged couple with children who are pulled back into being spies after their secret identities are exposed. Among the star-studded cast (the film also features Glenn Close and Andrew Scott), German actor Robert Besta plays an Eastern European oligarch who possesses some highly sensitive data that the couple want to get their hands on…

Robert, who was born in Poland and grew up in Germany, is an actor and musician known for the films ‘Treasure’, starring Lena Dunham and Stephen Fry; ‘And Tomorrow the Entire World’, directed by Julia von Heinz; and ‘Bonhoeffer: Pastor. Spy. Assassin’, directed by Todd Komarnicki. 

Robert is also renowned for playing villains in the German TV shows ‘Die Fallers’ and ‘Tatort’, and he brings this skill for evil to his new Netflix role.

“I was happy to slip into the role of the dodgy businessman!” he said. He added that the Hollywood stars in the film were remarkably relaxed:

“It was an incredible and wonderful experience to be in front of the camera in such a big production. Working with Cameron and Jamie was super-relaxed and enjoyable.”

“Both greeted me warmly before the shoot and I chatted to Cameron about everything, so we had already got to know each other beforehand and were able to ease into the scenes. In addition, Jamie always kept everyone in a good mood between the takes and entertained everyone with little jokes and dance interludes!”

Robert Besta at the Berlin premiere of ‘Back in Action’ Photo credit: Netflix, Sebastian Reuter

Robert speaks German, Polish, English and French and used all his languages in the film, with an Eastern European accent layered on top. Filming took place in London, UK and Atlanta, Georgia, and Robert did a lot of preparation for his role: “I prepared as I would for any other shoot: understanding the world in which the role is set, creating a role biography that I can connect with as much as possible, finding out what the goal of every scene is. It takes a lot of preparation to be able to let go of everything on set and be completely with your partner and in the moment.”

He said it was fascinating to see how everything in the film was planned down to the smallest detail, and yet the actors were still given the opportunity to improvise. He explained:

“For example, we invented a completely new scene on set with my film daughter, that wasn’t even in the script.”

“Seth, the director, instructed her to act out a scene with me: he called out lines, she acted them out and everyone was really enthusiastic about it.”

Robert’s acting career began in theatre – after studying at the Ernst Busch Academy of Dramatic Arts in Berlin, he became a regular actor at the Badisches Staatstheater in Karlsruhe. He said: “I didn’t know Karlsruhe until then and had no intention of staying – well, I still live there. In fact, it’s the longest time I’ve ever been in one place in my life.” 

After appearing on the red carpet for the premiere of ‘Back In Action’, Robert’s year continues in a similarly high-octane vein, as he prepares to tour with his indie band MICOR as well as work on more exciting TV and film projects. 

‘Back In Action’ premieres on Netflix on Friday 17 January. 

Featured photo credit: Netflix/John Wilson

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We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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