Connect with us

We Speak Actors

‘Star Trek Continues’ actor Todd Haberkorn on his experiences in the much-loved franchise

Published

on

Todd Haberkorn is well known for his acting and voice-acting work in video games, TV series and films. Among credits in ‘Kung Fu Panda’ and ‘Destiny 2’, he’s also been involved in two very popular projects – the web series ‘Star Trek Continues’, in which he played Spock on-screen, and voicing a number of aliens in the last ‘Star Trek’ movie! He talks about the difference between on-camera acting and voice acting, and the amount of make-up it takes to be a Vulcan…

What was it like working on the web series ‘Star Trek Continues’? 

“It was a perfect combination of talent from the cast and crew, together with a passion for the franchise of ‘Star Trek’. The biggest challenge for me, playing Spock, was a combination of having that haircut and being the first in the make-up chair at 3am. I definitely fell asleep in that chair a few times while the make-up masters were making me a Vulcan!”

Photo credit: Star Trek Continues production

And you did voice work for the last ‘Star Trek’ movie?

“I did indeed! Kevin, the alien who befriends the Enterprise crew, was me – along with a bunch of other aliens in that film. I’m happy to be a part of the ‘Star Trek’ universe.”

How did you get started in acting? 

“I started on the stage, far away from voice-overs… Musical theatre, specifically. From there I moved into non-musical stage productions. After many years of that adventure, I turned my sights to the on-camera world. I was enjoying on-set life, when voice-over said, ‘Hey, come try us out for a bit!’ That ‘bit’ turned into an almost 20-year career that continues to this day. And I never thought, when I was a kid, that this was even a possibility in my universe. Even though I was always acting out voices from my favourite movies in my room.”

How are the styles of acting different between on-camera and voice-over? 

“Not all acting is the same. It’s like sport – football and baseball are both sports, but they require completely different approaches. With on-camera, you’re living in a constant state of blink-of-an-eye existences. If you’re doing your homework as an actor, you’ve prepped the entire journey of your character for the film. And using that as a backbone, you have to navigate the production shooting your journey out of sequence because of the reality of filmmaking. So, on your first day with a film you could be shooting your death scene, and not shooting your opening scene until day 40. With voice-over, we tend to go through a script in a linear fashion. And the biggest difference is we don’t (usually) have to memorise lines!” 

Photo credit: Star Trek Continues production

You have hundreds of credits from the world of voice-over. Any favourites?

“Picking a favourite would do a disservice to all the other roles I’ve slipped into. But right now, I’d say the Drifter from the ‘Destiny 2’ video game and Natsu from the ‘Fairy Tail’ animated manga series. Those experiences stick in my mind because we had such great crews guiding the production ship. Also, the fan base for those properties is so passionate – you can’t help but join in!”

What upcoming projects should we watch out for?

“‘Genshin Impact’ is still going strong (I play Razor), more ‘Fairy Tail’ is being animated, and ‘Destiny 2’ just dropped some DLC too. We’ve also got some more animated episodes of ‘Hello Neighbor: The Series’ coming down the pipes… stay tuned!”

Featued photo credit: Kevin Lynch

Continue Reading
Advertisement

We Speak Actors

Interview with Leonid Andronov, author of ‘First Draft Survival Guide’

Published

on

In an industry where the blank page can be the most daunting hurdle for aspiring screenwriters, Leonid Andronov offers a much-needed lifeline with his book ‘First Draft Survival Guide’. Drawing from his own experiences of struggle and self-doubt, Andronov provides writers with a roadmap to navigate the messiness of the first draft—offering practical advice, humor, and much-needed encouragement. In this interview, we dive into the inspiration behind the book, explore some of the challenges new writers face, and discuss how ‘First Draft Survival Guide’ stands apart from other screenwriting resources. Whether you’re a seasoned screenwriter or just starting out, Andronov’s candid insights are sure to inspire and motivate you through the tough stages of your creative journey.

What inspired you to write First Draft Survival Guide? Was there a specific moment when you realized this book needed to exist?

At the time, I was deep into the second part of a psychological thriller novel, and I’d been stuck for two years. Exhausted. Frustrated. On top of that, two of my scripts were under consideration, and with the holiday season approaching, I knew I wouldn’t hear back for at least a month. Waiting drives me crazy—I’m terrible at it. I needed something to keep me sane.

During one of my masterclasses, we discussed the idea of a workshop about writing a first draft. To distract myself, I started organizing my thoughts on the topic, just to stay busy. And then, almost out of nowhere, this book happened.

Photo credit: Kristina Pilskaya

I wouldn’t say I had a grand realization that the book was “needed.” It was more like a sudden creative explosion. I worked like a madman—15 to 16 hours a day—and by New Year’s Eve, the first draft was done.

What’s the biggest challenge writers face when starting their first draft, and how does your book help them overcome it?

Starting is easy. You’re full of energy, inspired by your idea, and eager to dive in. The real challenge comes when you hit the middle. That’s where enthusiasm fades, self-doubt creeps in, and suddenly, the finish line feels impossibly far away.

By the second act, most writers feel stuck—unsure of how to move forward, overwhelmed by everything that still needs to come together. Even if they have a rough ending in mind, actually getting there is another story.

That’s where my book comes in. It doesn’t promise to teach you how to write a brilliant script—that’s up to your talent. But it does guide you through each stage of the process, highlighting common pitfalls and giving you tools to stay organized, focused, and motivated.

My goal is simple: to help writers survive the hardest part of screenwriting—getting through that first draft—and come out the other side with something they can build on.

You’ve mentioned laughing at your own mistakes in the book. Can you share one of the funniest or most memorable lessons you learned as a screenwriter?

Oh, I’ve got a good one.

I once made the rookie mistake of showing an unfinished script to a producer friend—just days after confidently telling a masterclass, “Never show your first draft to anyone in the industry!” I even stressed that early drafts are for you and your beta readers only.

And what did I do? I did something even dumber—I showed him a half-finished script. I was stuck, I needed feedback, and since we were good friends, I felt safe.

The moment I started reading it out loud, I felt like I was falling into an abyss. He just sat there with a poker face, and the deeper I went, the more I wanted the earth to swallow me whole. Funny enough, days earlier, we had been discussing me directing the project.

Let’s just say… nobody talks about that project anymore. Not even me. Don’t ask—I might start crying.

Your book isn’t just about writing—it’s about what comes next. Why did you feel it was important to include that “what next” section?

Many new writers think, “Okay, I’ve just written a fantastic screenplay. Where should I send it?” But the harsh truth is, nobody is sitting around waiting for your script.

The numbers say it all—back in 2020, the WGA registered over 50,000 works, yet only 25 spec scripts were purchased. Do the math.

Does that mean you should give up? Absolutely not. But it does mean you need to understand the industry. Many writers today are shifting into producing because it’s one of the best ways to bring their scripts to life. Others stick to the traditional path, but even that requires more than just a great script—you need a full package: a logline, a synopsis, sometimes a treatment, and a pitch deck.

When I was starting out, nobody explained why I needed these materials or how to use them. That’s why I included this section in the book—to demystify the process and show writers how to navigate the business side of screenwriting.

What makes First Draft Survival Guide different from other screenwriting books?

I didn’t want to write another theory-heavy textbook. Most of the screenwriting books I read early on focused on how to write a great script, using examples from Hollywood blockbusters. That’s great—but let’s be real.

When you’re starting out, are you writing the next Inception? Or are you aiming for something achievable, like an indie film?

A great script is the result of multiple rewrites. But nobody really talks about the first draft—the messy, flawed, crucial first step. My goal was to write a book that feels like a conversation with a friend—someone who’s been there, who understands how daunting the first draft can be, and who’s here to help.

And maybe I’m the only one saying this, but: Writing should be fun.

Apparently, I’m not alone in that belief—when First Draft Survival Guide became the #1 Hot New Release and later the #1 Bestseller in the Play & Scriptwriting category on Amazon, it was clear that this kind of book was exactly what writers were looking for.

If you could sum up your approach to screenwriting in three words, what would they be?

If you’re asking about how I write:
System. Research. Writing.

I’m very structured. I spend a lot of time researching and organizing my thoughts before I even start writing. And then, when I do write, I go all in. If I’m not feeling it, I wait. But when the moment comes, I work fast—sometimes finishing a draft in just two or three days.

If you’re asking about what I write:
Underdog. Drama. Visuals.

I love underdog stories. I started as a dramatist, and that love of drama has never left me. And my writing is highly visual—people often say reading my scripts feels like watching a movie. To me, that’s the highest compliment.

What do you think is the most misunderstood part of screenwriting?

For people outside the industry, screenwriting is practically invisible—and, frankly, they don’t care. The most frustrating misconception? The idea that “anybody can write.”

Some people assume that being smart or successful in another field means they can whip out a screenplay if they feel like it. Well, they’ve clearly never tried.

Photo credit: Jose D. Rodriguez

There’s also this ridiculous notion in filmmaking circles that, when it comes to financing, a script is only worth the price of the paper it’s printed on. It’s absurd. Without a script, there’s no movie. Maybe that’s why we end up with so many garbage films.

Many writers struggle with procrastination and self-doubt. How does your book address these hurdles?

When you’re stuck, it’s easy to spiral into self-doubt. Writers are naturally self-critical, and that can be paralyzing. I’ve been there—I know how miserable it can feel.

In my book, I focus on tools to help writers relax, rekindle their inspiration, and even prevent those blocks from happening in the first place. One of the most interesting ideas I explore is the inner child—understanding how to communicate with it and why it’s crucial for creative work.

For writers unfamiliar with this concept, it can be a real game-changer.

What do you hope readers take away from First Draft Survival Guide—not just as writers, but as creatives?

Any creative process is still a process. It’s not easy, and sometimes it feels like torture.

My hope is that this book gives writers the tools and perspective to push through the hard parts—but also to find joy in the journey.

Fetured photo credit: Jose D. Rodriguez

Continue Reading

Trending