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Full-Figured Flings Teaser Nears 14K Views – Director of Photography Offers Special Father’s Day Release

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Back 2 the Basics Production Management Group is proud to announce the official teaser premiere for FFF: Full-Figured Flings, a bold and unapologetic new film celebrating full-figured women and challenging the norms of beauty in Hollywood. Clocking in at just 46 seconds, the teaser doesn’t waste a moment, delivering a powerful visual and emotional punch that sets the tone for a project rooted in body positivity, size inclusivity, and cultural truth.

Premiering ahead of the 20th anniversary of Phat Girlz (2006), FFF serves as both homage and evolution. The film expands the conversation around colorism, sizeism, and shapeism, spotlighting women who have often been cast aside, sidelined, or silenced.

“This teaser is more than a preview—it’s a declaration,” said Lillie Mae Jones, creator and producer. “FFF is our love letter to the women who’ve never been centered but have always been essential. We’re not just telling stories—we’re shifting the lens.”

 FFF: Full-Figured Flings is currently in development as a non-union independent production, with plans to release in 2026. The film invites audiences and allies to follow, support, and amplify the message through community engagement, open casting calls, and creative collaborations—including the launch of a nationwide call for a “Big Girl Anthem” to serve as the film’s official theme song.

Accept the Challenge…

The buzz is building fast around the highly anticipated full-figured fashion experience FFF, and now there’s a challenge on the table that fans won’t want to miss.

After racking up 11,000 views in less than 10 days, the official teaser video for FFF on YouTube is quickly gaining momentum. And now, the film’s Director of Photography, Dominique Perry, has thrown down a bold offer:

“If we hit 20,000 views before Saturday, June 14th, I’ll drop an exclusive second teaser on Father’s Day.”

This is more than a film—it’s a movement. FFF is a high-fashion, high-impact visual celebration of full-figured women taking a stand for representation, inclusion, and power on and off the runway.

Here’s how you can help make it happen: Watch the teaser now on YouTube. Like, comment, and subscribe. Share it with your community and post why YOU stand in solidarity with full-figured women

Watch here for a taste of the boldness, beauty, and energy

We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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