We Speak Actors
Actor Adam Basil on stunts, Spielberg and Orcs
Hollywood actor and stunt performer Adam Basil has appeared in movies and TV shows including ‘Beauty and the Beast’, ‘No Time to Die’ and ‘Game of Thrones’. His other credits include ‘Venom: Let There Be Carnage’, ‘Avengers: Age of Ultron’, ‘Kingsman: The Golden Circle’ and ‘Spider-Man: Far from Home’, as well as several ‘Fast & Furious’ movies. He talked to us about his gruelling stunt work, the celebrities he gets to work alongside, the secrets of prosthetics and how being big and bulky has been the making of his career.
How did you get into the film industry?
After working in the theatre and in other jobs (including yacht delivery!), by coincidence I happened upon a stuntman and actor who told me about the British Stunt Register. In the UK, there’s a qualification process for stuntmen and women – you have to be at national level in six different sporting disciplines. It took me many years to complete my training and qualify as a stuntman.
Which celebrities have you worked with?
I’ve worked with lots of well-known actors and directors – Steven Spielberg, Tom Cruise, Tom Hardy, Charlize Theron, Samuel L Jackson, Ryan Reynolds, and many more.

What have been your favourite projects?
My favourite project so far was working with Andy Serkis when I played Venom.
“I also played the Beast in ‘Beauty and the Beast’, and Baloo in ‘The Jungle Book’. Playing a death trooper in ‘Rogue One’ was a challenging role due to the costumes being very restrictive.”
And I really enjoyed playing the body double for Will Smith in ‘Aladdin’ – yep, that big blue body is mine! I did four seasons of ‘Game of Thrones’ and stunt-doubled for the Hound and the Mountain. I had four hours of prosthetics from the great Barry Gower, the mastermind who created the amazing characters you see on those programmes.
Who’s your inspiration?
I grew up on a diet of films like ‘ET’ and ‘Indiana Jones’ and always loved the work of Steven Spielberg. His epic adventures gripped me from an early age, and I had the luck of working with him on ‘Ready Player One’.
What advice would you give someone who wants to become a stuntman and actor?
I’d say think long and hard if it is the job for you. The hours are gruelling, and after long days at work you’ll usually find us in the gym. If that excites you, then get involved by contacting the British Register, or if you’re in America contact SAG to find out how to join us!
What’s your most recent project?
This year, when Penguin released the new Judge Dredd audiobooks, I played the voice of Judge Dredd. We recorded three audiobooks in three days, and one of the scripts alone was 160 pages. I also acted in ‘The Beekeeper’ with Jason Statham, I’m an Ork in the new ‘Lord of the Rings’ franchise and I’m in HBO’s ‘The Last Of Us’. I’m also a guest lead in ‘Django’, a new Sky Atlantic series coming out in February.

What training do you do to prepare for films?
Films are intense – we work six days a week, sometimes seven.
“When working on ‘Beauty and the Beast’, I worked 21 days straight. The days are long – 10 hours minimum, plus travelling to and from work – and we sometimes have to change our body weight for a role.”
For example in ‘Beauty and the Beast’ the Beast is very big, so I was encouraged to bulk up for the role to make the character more menacing. I’d eat 4,20 calories a day and lift weights twice a day, five days a week. For other roles we can be asked to lose weight to fit into costumes that can’t be changed to accommodate the performer. My size has worked well for me, as I’m 6ft4in and weigh 110kg, which helps me get roles and has meant I have travelled all over the world with my work.
Featured photo credit: Andy Serkis
We Speak Actors
Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film
Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.
You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?
I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?
It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.
“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”
It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.
Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?
Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.
“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”
In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!
In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?
Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?
Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.
Featured photo credit: Urban Bradesko
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