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E.S.D.E. Launches December 3, Sending Players Into Anomaly Zones to Steal Treasures

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Gameplay screenshot from E.S.D.E showing a scorpion-like anomaly in a corridor.
Gameplay screenshot from E.S.D.E showing a scorpion-like anomaly in a corridor. Photo via the game's official Steam store page / publisher.

Humanity is almost gone, and the things that replaced it are not to be trusted. In E.S.D.E., the few people left on the planet send seekers into the places where the anomalies live, and the job is exactly as dangerous as it sounds. The creatures that now rule those zones were once human, and they do not want visitors.

E.S.D.E. launches December 3, 2026, on PC via Steam, PlayStation 5, Xbox and Nintendo Switch, developer k148 Game Studio and publisher JanduSoft announced. Players take on the role of a seeker, one of the last humans, sent into zones where anomalies dwell to steal their treasures and bring the loot back to merchants, who hold what little technology remains and trade access for mission spoils.

There are six distinct zones to explore, from massive apartments to an old school, and the anomalies inside them are extremely unpredictable. Seven different anomalies are known, each once human and each with its own characteristics and behaviour, and missions often hold more than one type at once. Giant insects roam the same areas, aggressive enough to hunt the player, while smaller insects are a hazard underfoot.

Seekers can buy equipment to study their targets, including a recorder for audio and a camera for pictures, or bring a modified shotgun to destroy the anomalies outright. Capturing one alive would be the greatest breakthrough of all. Other seekers can be paid to come along, though the missions are so dangerous that not everyone enters at once, and survival is never guaranteed.

E.S.D.E. is out December 3 on PC via Steam, PlayStation 5, Xbox and Nintendo Switch.

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GeoJelly Bounces Onto Xbox With 50 Levels of Jump-Only Puzzle Platforming

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Gameplay screenshot from GeoJelly showing the jelly character charging a jump through a laboratory level.
Gameplay screenshot from GeoJelly showing the jelly character charging a jump through a laboratory level. Photo via the game's official Steam store page / publisher.

There is only one way out of the laboratory in GeoJelly, and it is straight up. The jump-only puzzle platformer from Source Byte has bounced onto Xbox, bringing more than 50 levels of carefully measured leaps to a new audience.

GeoJelly launched on Xbox on November 5, 2026, and is also available on PlayStation 5, PlayStation 4, Nintendo Switch and PC via Steam, where it costs $4.99 and has a free demo. In the game, the jelly hero can only jump — hold to charge, release to leap, and measure every jump to escape the test chambers.

Diamonds collected along the way unlock new levels, and the more you collect, the more levels open up. Levels do not have to be played in order, and an easy mode with aim and a hard mode let players choose how punishing the jumping gets.

More than 50 levels span different themes, with black holes, jump pads, windmills, cannons and spikes standing between the jelly and the exit. Logical puzzles and speedrunner-friendly design reward players who learn each chamber inside out.

GeoJelly is out now on Xbox, PlayStation 5, PlayStation 4, Nintendo Switch and PC via Steam, with a free demo available on Steam. The Steam version runs on Windows, Mac and Linux, and more details are on the developer’s website at source-byte.com.

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