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“To Love Is To Perform”: Jada Di’Larosa’s Poetic Meditation on Love, Identity, and Solitude

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On April 17, 2026, independent artist Jada Di’Larosa introduces a deeply evocative new chapter in her creative journey with the release of To Love Is To Perform. Emerging from the rich cultural undercurrent of New Orleans, Di’Larosa delivers a project that feels intimate, cinematic, and emotionally unguarded—an album that quietly lingers long after the final note fades.

Blending elements of alternative, indie, and nu-jazz, the record is less about traditional structure and more about atmosphere and emotional storytelling. It unfolds like a series of late-night reflections—soft, immersive, and deeply personal. Each track carries a sense of stillness, where restraint becomes a powerful artistic choice, allowing listeners to fully absorb the subtle complexities within her sound.

Between the Spotlight and the Shadows

Jada Di’Larosa’s artistry is shaped by a compelling dual existence. As a professional dancer and showgirl, her nights are filled with performance, light, and spectacle. Yet beyond the stage, she retreats into solitude—writing music that mirrors her introspective nature. This contrast is the emotional backbone of To Love Is To Perform, where themes of identity, vulnerability, and perception are explored with striking honesty.

Rather than presenting a polished, conventional album, Di’Larosa embraces imperfection. The project carries the raw essence of demos—unfiltered, organic, and alive. In her own words, it is “a diary” of her experiences, offering a glimpse into a world that is both quietly glamorous and deeply introspective. That authenticity gives the album its emotional weight, transforming it into something profoundly human.

Sound as Atmosphere, Silence as Language

Musically, the album is guided by minimalism and mood. Piano and violin arrangements intertwine with her haunting vocal delivery, creating a soundscape that feels almost suspended in time. Di’Larosa’s voice is uniquely her own—delicate yet assured, drifting through each composition with a poetic cadence that enhances the storytelling.

Tracks such as “showgirl” and “movie star” reflect the tension between persona and reality, while “bayou st. john” grounds the album in a sense of place and memory. The title track, “to love is to perform,” offers a philosophical lens on relationships, suggesting that love itself can be an act shaped by roles and expectations. Meanwhile, “costume” emerges as a defining moment—an exploration of identity, illusion, and the masks we wear.

Tracklist

  1. showgirl
  2. movie star
  3. bayou st. john
  4. to love is to perform
  5. candy
  6. blackbird
  7. spinster
  8. a love noir
  9. costume
  10. curtain call

A Quietly Powerful Artistic Statement

What makes To Love Is To Perform so compelling is its refusal to conform. It does not chase trends or demand attention—it invites it. The album thrives in its subtlety, rewarding listeners who are willing to slow down and engage with its emotional depth.

There is a cinematic quality throughout the record, as if each track is a scene from an unseen film—rich with symbolism, mood, and introspection. It’s an experience designed not just to be heard, but to be felt.

Defining Her Own Space

In an industry often driven by visibility and constant output, Jada Di’Larosa stands apart through intentional distance and artistic focus. She allows her work to speak on her behalf, cultivating a sense of mystery that only enhances her presence.

With To Love Is To Perform, she offers more than music—she offers perspective. It is a body of work that explores the delicate balance between who we are and who we present to the world, capturing the beauty and complexity of both.

As the release date approaches, the album positions Di’Larosa as a distinctive voice in contemporary alternative jazz—an artist unafraid to embrace vulnerability, ambiguity, and the quiet power of self-expression.

Connect with Jada Di’Larosa
Official Website: www.jadadilarosa.com
Instagram: @jada.dilarosa
Available on Spotify, Bandcamp, SoundCloud, and YouTube

For inquiries: jadadilarosa@yahoo.com

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Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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