We Speak Actors
Sophia Eleni stars with John Rhys-Davies in new horror film ‘Bone Keeper’

London-based actress Sophia Eleni has appeared in a number of popular TV series including ‘Call The Midwife’ and ‘Casualty’, and she’s soon to appear on the big screen as one of the lead cast members in horror film ‘Bone Keeper’. ‘Bone Keeper’ follows six young friends who enter remote caves and are hunted down by a mysterious creature. It also stars John Rhys-Davies, best known for portraying Gimli in the ‘The Lord of the Rings’ trilogy. Sophia talks about clambering through mud, pretending to rock-climb and why she loves horror films…
How exciting is it to be one of the leads in ‘Bone Keeper’?
“It’s amazing! Working with John Rhys-Davies was a blast – he’s full of wild stories and knows everything about geology, which was perfect for this film. There’s lots of buzz already about ‘Bone Keeper’, with a headline release in Variety, and the film went to Cannes this month. I play Nadia – she’s feisty, driven and determined to be the first to discover what’s really hiding in those caves. She’s conflicted between helping her friends, and chasing glory and fulfilling her ambitions. I loved leaning into her tough, tomboy energy – even if I had to fake being good at rock climbing!
“I seem to get cast a lot in these action-horror type films, which is funny considering I’m not exactly Bear Grylls.”
Was it a challenge to film?
“We were filming in wild, rugged landscapes – climbing through caves, crawling and slipping in mud… Halfway through shooting a lot of us got sick, which was intense but also kind of perfect – it mirrored the suffering and resilience of our characters. I love horror because it’s such a rich genre for actors. You get to explore every facet of human nature. ‘Bone Keeper’ really captures that in a raw and thrilling way.”

What are your favourite moments so far from your acting career?
“I’ve worked on some brilliant UK and US productions that I’m really proud of. In season 10 of ‘Call The Midwife’, I played Maria Kaufopolous – a feisty Cypriot woman who goes into labour on Christmas Day. She was such a fun character, with sharp one-liners and zero patience for her useless husband! It was fun making the character my own and bringing my own humour into it, and working alongside Jenny Agutter was a real honour.
“I also had a nice gig on ‘Casualty’ – I’d just passed my driving test and in the episode I had to film a full-blown car crash scene!
“And on the film side, ‘The Shamrock Spitfire’ was a standout project. It’s a WWII biopic, where I play a nurse who falls in love with the protagonist, though it is unrequited. She’s funny, compassionate, and deeply committed to his recovery. The role earned me five Best Actress awards, which was incredible. I’ve always had a love for that era of history and I did extensive research into nurses of the time because I wanted to honour the real women who lived through those horrors with such strength and humour.”
What’s next on the radar for you?
“Next up, I’m incredibly excited about an ‘AAA’ video game I’ve been working on with Frictional Games, where I play the leading role. It’s been months of intense voice and performance capture work, and I can’t wait for its release – it’s going to be a biggie!
“I’m also eagerly anticipating the release of the film ‘As Night Falls’, which has already had a headline feature in Variety. We’re premiering in Leicester Square this year, and I play the lead, Jane – who becomes the real emotional anchor of the story. It’s a tense, psychological horror set in an industrial estate, where a group of survivors are hunted by a dark entity that mimics people’s appearances, slowly fracturing their sanity and trust in each other. I’ve always been drawn to characters who feel resilient, complex and full of humanity, and I’m excited to keep telling stories that challenge and connect with audiences.”
‘Bone Keeper’ will be released in cinemas in autumn 2025.
We Speak Actors
Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film
Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.
You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?
I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?
It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.
“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”
It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.
Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?
Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.
“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”
In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!
In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?
Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?
Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.
Featured photo credit: Urban Bradesko
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