We Speak Actors
Spotlight on Actor and Voice-Over Artist Mohsen Ghaffari
Mohsen Ghaffari has earned recognition in both theatre and voice-over work, most notably for his role in Phaedra at the National Theatre, directed by Simon Stone. In this production, he worked alongside a remarkable cast that included Janet McTeer, Assaad Bouab, Paul Chahidi, Mackenzie Davis, and John MacMillan. During the pandemic, Mohsen captivated audiences as Bottom and Egeus in the Australian Shakespeare Company’s A Midsummer Night’s Dream at Kew Gardens. A British-Iranian actor fluent in English, Farsi, and Dari, Mohsen skillfully performs across all three languages.
Mohsen, can you share how your acting career began?
I started out in Iran, performing in theatre productions. But when I moved to London in 2010, everything changed. I didn’t speak any English at the time, but I was determined to break into the UK theatre scene. I sent over 120 emails to various theatre companies and individuals, asking for an opportunity. Unsurprisingly, no one responded! Looking back, I don’t blame them—I had no idea what I’d written in those emails. My English was so poor that even I couldn’t understand what I was asking for! (laughs) But then, out of the blue, I heard back from the Almeida Theatre. They invited me to join their Young Friends of the Almeida programme. I was ecstatic.
“I attended countless workshops there, and for a while, the Almeida became my second home. I learned so much and I’m deeply grateful for that experience.”

Who were your early inspirations in acting?
Growing up in Iran, I was fascinated by Hollywood films. Actors like Marlon Brando, Al Pacino, and Robert De Niro were huge inspirations for me. But I was also motivated by those who discouraged me from pursuing acting—especially my parents. I remember a family friend, an actor and director himself, telling my father not to encourage me to become an actor. He said the industry was unstable and full of uncertainty. I remember thinking, If it’s not worth pursuing, why does he continue to work in it? (laughs) And here I am today, doing exactly what I love. I wouldn’t change it for the world.
What has been your most memorable project to date?
That’s a difficult question. I’ve truly enjoyed every project I’ve worked on, each offering its own unique experience. However, if I had to choose, I’d say last year’s production of Phaedra at the National Theatre stands out. “
“Working with Simon Stone and such a talented cast was an unforgettable experience.”
“Simon’s approach to theatre-making was transformative for me as an actor, and it’s an experience I will always hold dear.
Do you have any behind-the-scenes stories you can share?
During the pandemic, I performed in A Midsummer Night’s Dream at Kew Gardens with the Australian Shakespeare Company. It was an outdoor performance, and we had a small tent backstage for costume changes. One evening, while I was getting changed, a woman entered the tent and asked to speak with me. I had to laugh and say, “Let me finish dressing first!” (laughs) When I stepped out, she was in tears. She told me she hadn’t laughed in almost two years due to the pandemic and everything it brought with it. But my performance that evening made her laugh so much that it helped lift the emotional weight she’d been carrying. It was an incredibly touching moment that reminded me of the true power of theatre and why I do this work.
You’ve also worked in television. How does that compare to your stage work?
The main difference is in the scale of the performance. In theatre, everything—your voice, your movements—has to be bigger to reach the audience. But with TV and film, the camera does a lot of the work for you, so you can be more subtle. However, at the end of the day, whether it’s on stage or on screen, it’s all about storytelling. The medium may differ, but the essence of the work stays the same for me.
Featured photo credit: Jake Bush
We Speak Actors
Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film
Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.
You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?
I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?
It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.
“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”
It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.
Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?
Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.
“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”
In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!
In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?
Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?
Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.
Featured photo credit: Urban Bradesko
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