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Gravhounds Enters Early Access on November 2 for Steam and Xbox Series X|S

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A Gravhound in an orange suit faces a huge purple alien creature amid flames and explosions on a hostile planet.

Gravhounds, the co-op action builder from Octopus Panic, launches into Early Access on November 2 on Steam and Xbox Series X|S, sending packs of bio-engineered dogs down to hostile planets to build, defend and extract before the local wildlife overwhelms them.

Built for one to four players, the game drops your pack onto a hostile world with a job to do. Working together or solo, players construct and defend a base on the planet’s surface, setting up turrets, generators, fabricators and defence grids while connecting the structures that keep the operation running. Every resource gathered tops up the pack’s fuel reserves, because the only way home is to extract before the swarm takes the base apart.

Your main tool is the Grav Beam, which lets the dogs fling heavy objects around the battlefield, hurl enemies and debris, and shred incoming threats. Staying on the surface longer raises the danger, but longer shifts also mean greater rewards. New abilities can be unlocked mid-shift with another player, and a Gravhound can boost into the air to rain carnage down on the swarm from above.

Octopus Panic expects Gravhounds to spend around six months in Early Access. The current build includes the full core loop and a variety of worlds, jobs and Gravhounds to master, with more Gravhounds, jobs, worlds, enemies and weapons planned before the full release. The price is expected to rise once Early Access ends, and a free demo is available now for players who want to try a shift first.

The launch follows an open playtest in October that drew more than 20,000 testers to the demo build. Gravhounds enters Early Access on November 2 on Steam and Xbox Series X|S.

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Dominus Gladiatus Puts Your Ludus to the Test on November 5

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Gladiators battling in a sandy arena before a cheering crowd in Dominus Gladiatus, with a Roman ship behind the arena.

Dominus Gladiatus, the brutal gladiator management simulation from developer Brain Seal Ltd and publisher PlayWay S.A., launches on November 5 for Xbox, PlayStation 5, PC and Nintendo Switch. Players take charge of their own Ludus, the gladiator school where fighters are bought, trained, equipped and prepared for the arena.

Recruits are purchased from slave markets, and each one arrives with his own strengths, weaknesses, temperament and price. From there it is up to the player to train and equip a stable of fighters, building a roster deep enough to survive everything the arena throws at it.

The management goes well beyond buying swords and sandals. Morale and injuries must be watched closely at all times, because a gladiator who is unhappy, hurt or exhausted will not perform when the crowd is watching, the emperor is judging and the sand is waiting.

When the arena gates open, combat plays out as auto-battler fights, where all of that careful preparation is put to the test in front of the crowd. Six rival Domini stand between the player and glory, each running their own school, guarding their own reputations and fielding their own fighters.

Everything builds toward a deadly 160-day tournament, a long and punishing campaign of fights where every victory raises a gladiator’s fame and value, and every defeat can end a career in front of thousands of spectators, or end something more permanent.

It is a game about hard choices as much as hard fighters: spend gold on a promising recruit or a veteran’s treatment, rest an injured star or risk him for the purse, and keep the whole school fed, motivated and alive.

That mix of hands-on management and hands-off arena combat makes for an unusual strategy experience, and simulation fans can test it for themselves when Dominus Gladiatus launches on November 5.

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