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Pidgeon Pocket Brings Its Cozy Pigeon Flock to Steam Early Access on November 9
Pidgeon Pocket, the cozy pixel-art incremental from Madrid’s one-person Lianes8 Studio, enters Steam Early Access on November 9 with 20 superpowered pigeons.
Lianes8 Studio, the one-person Madrid studio of developer Javier Lianes, will bring its cozy pixel-art incremental Pidgeon Pocket to Steam Early Access on November 9, 2026, with full-game Steam keys already available for press and creators and no embargo on coverage.
Pidgeon Pocket is an incremental game for PC built around a simple loop that keeps growing: aim your flock of pigeons at a busy park, scoop up coins and anything shiny, and spend them on upgrades until the numbers get silly. Every pigeon has its own superpower, and every upgrade you buy shows up in the park. The game took second place in the Audience Award at Madrid Otaku 2026, finishing five votes behind first.
The flock’s powers are the heart of the game. There are 20 superpowers in all, each with five levels, and up to three can run at once: one pigeon makes people freeze and look up, another fills the park with people. Levelling up cracks open a level egg carrying a reward, a new power, a level-up or a bag of coins, and golden eggs arrive every fifth level.

One park carries the whole game, and it never sits still. Nine park events, from a marathon to a concert, change the round, the park wears five looks (Classic, Christmas, Halloween, Neon Night and Feudal Japan), and the busier your flock gets, the more the park guards step in. The hand-drawn pixel art comes with an original soundtrack, The Coo Job, which the studio makes free to use in streams and videos of the game.
The Early Access release is priced at $4.99 with a 20 percent launch discount bringing it to $3.99, and a free demo is out now on Steam. The game plays with mouse or controller, ships in 31 languages with 40 achievements, and runs on Windows, macOS and Linux. Pidgeon Pocket is also already out on iOS and Android, and its version 1.0 release is planned for January 7, 2027.
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Dominus Gladiatus Puts Your Ludus to the Test on November 5
Dominus Gladiatus, the brutal gladiator management simulation from developer Brain Seal Ltd and publisher PlayWay S.A., launches on November 5 for Xbox, PlayStation 5, PC and Nintendo Switch. Players take charge of their own Ludus, the gladiator school where fighters are bought, trained, equipped and prepared for the arena.
Recruits are purchased from slave markets, and each one arrives with his own strengths, weaknesses, temperament and price. From there it is up to the player to train and equip a stable of fighters, building a roster deep enough to survive everything the arena throws at it.
The management goes well beyond buying swords and sandals. Morale and injuries must be watched closely at all times, because a gladiator who is unhappy, hurt or exhausted will not perform when the crowd is watching, the emperor is judging and the sand is waiting.
When the arena gates open, combat plays out as auto-battler fights, where all of that careful preparation is put to the test in front of the crowd. Six rival Domini stand between the player and glory, each running their own school, guarding their own reputations and fielding their own fighters.
Everything builds toward a deadly 160-day tournament, a long and punishing campaign of fights where every victory raises a gladiator’s fame and value, and every defeat can end a career in front of thousands of spectators, or end something more permanent.
It is a game about hard choices as much as hard fighters: spend gold on a promising recruit or a veteran’s treatment, rest an injured star or risk him for the purse, and keep the whole school fed, motivated and alive.
That mix of hands-on management and hands-off arena combat makes for an unusual strategy experience, and simulation fans can test it for themselves when Dominus Gladiatus launches on November 5.
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