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We Speak Actors

Interview with top model, actress, stuntwoman, and filmmaker Gia Skova

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After starting her career as a model, Gia has successfully made the transition into acting. Even though she starred as the lead actress in the movie The Serpent, it was also her directorial debut. As well as that, Gia is releasing her comic book!

Here, we catch up with Gia at New York Fashion Week to discuss her role in the event, as well as the passion she has for bridging the fashion and movie worlds together in her work. 

Gia, can you tell us about the fashion show you are attending? What is your role in the show?

I’m thrilled to be part of the CatWalk FurBaby show at New York Fashion Week (September 5, 2024) at Sony Hall. 

The second annual CatWalk FurBaby philanthropic fashion show was a resounding success, uniting models, designers, and furbabies to support an array of significant causes. Showcasing stunning designs and involvement from philanthropic organizations representing ELYSIAN Impact’s areas of giving, the event highlighted the power of collective action. It served as a catalyst, demonstrating that combined efforts can generate far-reaching effects, and proving that fashion and compassion can incite positive change in the world.

Combining fashion and philanthropy in support of diverse charitable causes, the event, presented by Elysian Impact and hosted by New York Fashion Week founder Fern Mallis, took place at Sony Hall during Runway 7’s NYFW shows.

As the lead model, I’m honored to be representing this innovative brand and showcasing their stunning designs on the runway.

I am thrilled to share that I won the prestigious Publisher’s Pick award in the opening show at NYFW! I was honored to share that win with the team at Operation Kindness from Texas and designer D’Marsh Couture. I was also delighted to be joined on the catwalk by an adorable Pomeranian dog named Daisy.

Being part of this show means the world to me, especially since it’s at New York Fashion Week, one of the most prestigious events in the industry. It’s a celebration of fashion, art, and creativity, and I feel privileged to be among the best of the best. But what truly resonates with me is the opportunity to be inspired by other women. As a model, I’ve had the chance to work with incredible designers, stylists, and models, and I’m constantly in awe of their talent, dedication, and passion. Seeing women succeed and push boundaries motivates me to do the same. It’s a reminder that we’re stronger together and that our collective success is what truly matters. This show is particularly special because it’s not just about the clothes or the runway—it’s about the community, the camaraderie, and the shared passion for fashion. I’m excited to be part of this celebration and to be inspired by the incredible women around me.

How does it feel to be part of the show?

It’s an absolute honor to be part of this prestigious event. New York Fashion Week is a highlight of my career, and I feel privileged to be working alongside top designers, models, and industry professionals. The energy backstage, the excitement of the crowd, and the thrill of strutting down the catwalk—it’s an exhilarating experience that never gets old. Having transitioned from a successful modeling career to becoming an action actress, I cherish the memory of that pivotal step. I’m passionate about bridging the two worlds by incorporating designer talents into my film work.

What do you think makes NYFW so special?

Having walked the runways of Paris, Italy, and Asia, I can confidently say that New York Fashion Week stands out for its cosmopolitan flair and opportunities to discover fresh perspectives on style. For me, being part of NYFW is always a source of inspiration for my film work. I often collaborate with art directors to bring my ideas to life for my movie characters’ looks.

Notably, I worked with renowned costume designer Roger J. Folker on the movie Bleed for This alongside Miles Teller and on The Serpent, which I directed and starred in. His impressive portfolio includes styling Brad Pitt in Mr. and Mrs. Smith. I always draw upon my fashion expertise to inform my creative decisions in film. We created a distinct image for the heroine Lucinda, a comic book character who joins the ranks of iconic heroes like Batman, Spider-Man, and Catwoman. As the creator of this character, I had the opportunity to contribute to her stylish wardrobe and accessories when we worked on the first part of The Serpent, with Roger’s guidance. This is where fashion and cinema intersect.

What does it mean to you to be inspired by other women?

It means everything. As a woman in a competitive industry, it’s easy to get caught up in comparison and competition. But when I see other women succeeding, pushing boundaries, and breaking barriers, it motivates me to do the same. I believe in the power of female empowerment and the importance of lifting each other up. Being inspired by other women reminds me that we’re stronger together and that our collective success is what truly matters.

We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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