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Actor and wrestler Ryan Nemeth on appearing alongside Zac Efron in ‘The Iron Claw’

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Brandon Cohen

Ryan Nemeth – actor, writer, comedian and pro-wrestler – is a truly multi-faceted Hollywood talent. He plays the iconic 1980s wrestler Gino Hernandez in the much-anticipated A24 film ‘The Iron Claw’, and has appeared on TV shows including ‘Jimmy Kimmel Live!’, ‘The Eric Andre Show’, and ‘I Think You Should Leave with Tim Robinson’. Ryan, known in the wrestling world as ‘Hollywood Hunk Ryan Nemeth’, currently wrestles exclusively on AEW (All Elite Wrestling)TV programming, but his contract is up in early spring 2024 and he says he’s “open-minded and excited” about what the future holds. He is repped by BAC Talent and Brevard Talent Group.

Tell us about your role in the upcoming wrestling film ‘The Iron Claw’?

“It was an absolute dream! The script brought me to tears every time I read it. I’ve wrestled Kevin Von Erich’s sons in the past, and they’re great, so to be cast in this prolific film about the Von Erich family was very meaningful for me. I studied Gino Hernandez matches for months, every move and mannerism; I just wanted to nail it. After one of the longest in-ring days on set, Sean Durkin (the writer and director) pulled me aside and said, ‘Ryan, you seriously brought Gino to this film’. I was speechless. It was one of those moments you just feel like you’re in the right place in life. I worked about three weeks on the film, and loved every minute of it. The cast is amazing. It was a thrill to do so much in-ring stuff with Harris Dickinson and Zac Efron, who both took to it really naturally. They really put in the work! Harris has a really great dropkick in the film as well.”

Photo credit: Brandon Cohen

What’s your wrestling persona?

“I’ve been wrestling for about 10 years. I worked in WWE NXT for three years, then on independents, and in 2021 I signed with AEW. I perform as ‘Hollywood Hunk Ryan Nemeth’ – I’m a cocky, pretty-boy villain with a dash of Ken from ‘Barbie’. A himbo you love to hate!”

Tell us about how you got started in the film industry?

“When I moved to LA I started auditioning, networking, and helping out on other people’s projects. I got lots of reps on stuff like ‘Jimmy Kimmel Live!’and some bigger things like ‘Pee-wee’s Big Holiday’. I also started writing: things like ‘WWE Swerved’ for Jeff Tremaine, and smaller projects that I could act in myself. I was also lucky early on to book a few national commercials, like a very fun Venmo campaign where I’m riding miniature horses, and an Xfinity spot alongside Amy Poehler. Look up the Venmo one, it’s very funny.”

Photo credit: Brandon Cohen

Other than ‘The Iron Claw’, which film projects are you most proud to be a part of?

“I wrote and starred in a short film called ‘Heel’ that I’m so proud of. It was the first time I collaborated with filmmaker Maggie Levin, which was really great. It was screened and won awards at over 20 festivals around the world. I am eternally grateful to everyone who worked on it. I had two screenplays optioned last year – I’m always working on something! I had a really fun part in Ethan Nestor’s new movie ‘I Have to Do This’;  playing his best friend Justin, in this hyper-stylized, insane, absurd world. I’ve started to do some voice acting as well, which is a whole new challenge.”

Featured photo credit: Brandon Cohen

We Speak Actors

Actress Marta Svetek talks ‘Five Nights at Freddy’s’, ‘VALORANT’, and expanding her career from Games to Film

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Slovenian actress Marta Svetek has been building an impressive international career across both video games and film. Known for her work in major gaming franchises including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’, Svetek has become a familiar presence in the world of video game acting. Her performance work also spans major titles such as ‘Horizon Forbidden West’ and ‘Destiny 2’, where motion capture plays a crucial role in bringing complex characters to life. Alongside her work in gaming, Svetek has also appeared on screen in films including ‘I Am Rage’, with upcoming projects such as ‘Savage Prey’ and ‘The Death of Us’ set for release in 2026. In this interview, she speaks about her journey from Slovenia to London, working inside some of the world’s biggest game franchises, and why motion capture is one of the purest forms of acting.


You have worked across both voice acting and motion capture for some of the biggest video game franchises, including ‘Five Nights at Freddy’s’, ‘VALORANT’, and ‘Battlefield’. What first drew you to performance work in the gaming industry, and how did that journey begin for you?

I’ve been mashing buttons on controllers since before I could walk! I literally grew up with video games, and it turns out they would also become the thing that changed my life in the most amazing ways. I’m from Slovenia, a small country where having an acting career is challenging — although, isn’t it everywhere? I originally chose the “stable job” route in technology that made my family happy and ultimately brought me to London, but I always kept one foot in acting. It was actually my tech job that gave me the break I needed to start working in games. It was a case of opportunity meeting my fairly unique set of skills — acting, martial arts, technical understanding, and a lifelong love of games — that gave me the start I needed.

Photo credit: Alexandra Guelff


You made your debut in the ‘Five Nights at Freddy’s’ franchise with ‘Security Breach’ and continued working on the series with Steel Wool Studios. What was it like stepping into such an iconic gaming universe and becoming part of a franchise with such a dedicated global fanbase?

It’s always amazing — and always a little terrifying! I was aware of the franchise at the time, but I had no idea how big it had become. When the ‘Security Breach’ trailer came out and reached 2.4 million views in just 24 hours, it really started to sink in. The reaction to the characters I was trusted with was just… wow — especially for Gregory and Roxanne Wolf.

“The feeling of having your performance reach so many people in such a meaningful way is hard to describe and always fills me with an overwhelming sense of gratitude.”

It’s why I chose to become an actor — to connect. Now I also get to connect with fans in person at conventions all around the world.


Your motion capture work includes major titles such as ‘Destiny 2: The Witch Queen’, ‘Horizon: Forbidden West’, and the official F1 games. What is the most exciting or challenging aspect of performing through motion capture compared to traditional acting?

Motion capture is like Marmite for actors — you either love it or hate it. But if you ask me, it’s also one of the purest forms of acting. You’re in a big empty room wearing a Velcro suit, surrounded by infrared cameras. You have minimal props and maybe some tape on the floor to represent objects, and you still have to deliver a completely truthful performance, no matter how outlandish the circumstances.

“Your imagination has to fill in so many blanks. And I absolutely love it. It’s a space where I’m not limited by my appearance or by fitting a certain archetype. It’s pure performance.”

In ‘Destiny 2’ alone, I was an alien queen, an augmented human sorceress, and the literal embodiment of a dark hive mind!

In addition to gaming, you are also appearing in films including ‘I Am Rage’ and the upcoming projects ‘Savage Prey’ and ‘The Death of Us’. How has working across both film and gaming shaped you as a performer?

Acting is always about finding the truth of the character — the choice, the story. But jumping between these two very different worlds has undeniably made me a different calibre of actor. I started in games and later moved into film, and I’ve really enjoyed leaning into the subtlety of film performance over the past few years. At the same time, my voiceover and motion capture background made things like ADR and stunts so much easier. Particularly on ‘Savage Prey’, I needed to bring a subtle and intense performance for the camera while also performing my own stunts and practically setting a new speed record for ADR. That hugely benefited production — and it all comes from the crucible of video game performance.

Photo credit: Michael Roud

With your career spanning major game franchises and upcoming film releases, what kinds of roles or projects are you most excited to explore next?

Even though I still have so much I want to explore in both film and games, my dream project would actually be joining the cast of a TV adaptation of a game — something like ‘Fallout’ or Henry Cavill’s upcoming ‘Warhammer’ 40k series. I’m such a hardcore 40k fan that I absolutely need to be part of that universe — whether as a Sister of Battle, an Eldar, or maybe an intrepid Cadian. Just don’t kill me off too quickly! As an actor and artist, I feel like I was meant to tell those larger-than-life stories of hope, heroism, and impossible odds. I’m getting fired up just talking about it — that’s exactly the kind of storytelling I’m most excited to explore next.

Featured photo credit: Urban Bradesko

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