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Midwest 90: Rapid City Picked for Unity’s G-STAR 2026 Indie Showcase Ahead of Steam Early Access

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Midwest 90: Rapid City diner floor gameplay screenshot

Unity has given Midwest 90: Rapid City a major spotlight. Announced on October 27, 2026, the game by Hidden Chest Studios was selected as one of 30 indie titles for Unity’s Indie Showcase at G-STAR 2026 in Busan, South Korea. Published by Rising Tide, it is heading to Steam Early Access on November 10, 2026.Set in Rapid City, South Dakota, in 2034, the game imagines a town hollowed out by a New Great Depression, where monsters now roam and a roadside diner sits at the centre of survival. The twist is deliciously grim: the creatures threatening the town are also part of its supply chain, turning dinner service into a daily battle for ingredients, customers and safety.Early Access launches with Endless Mode from day one, alongside the Prologue and Chapter 1. Players can cook monster recipes and daily specials, experiment with dish traits and the unpredictable Missourite, hire a crew — slapping optional, apparently — and defend the lot with bear traps and barricades costing $10 to $150. For real emergencies, there is a shotgun.The showcase does not stop at a listing. Rising Tide is building a small Midwest 90 diner inside the Unity Zone at BEXCO Exhibition Center 2 (BTC Hall) in Busan, where visitors can sit down and play from November 19 to 22, between 10:00 and 18:00. Press and creators can book time with the team.After launch, a surprise drop arrives December 31, Chapter 2 follows free on January 28, and the full release is planned for March 2027, free to everyone who owns the Early Access version. Early praise quoted in the announcement includes Orbital Potato’s verdict: “I’ve had an absolute whale of a time.” Review keys are available on request, and creators can stream and monetize the game anywhere without asking first.https://youtu.be/oButlgmWAtw

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THE FINALS Season 12 “PRIME TIME” Rebuilds Destruction and Adds Solo Showdown

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THE FINALS has always sold itself on destruction, and Season 12 rebuilds the whole system. “PRIME TIME,” live now on PC, PlayStation 5 and Xbox Series X|S, is the free-to-play game show shooter’s largest update since its 2023 launch, headlined by Gradual Destruction: buildings now bend, sag and partially collapse under damage instead of shattering on cue, while Blast Waves displace objects and deform walls, and smoke and toxic gas have been reworked to interact with the geometry they move through.

The season’s new mode is Solo Showdown, launching in beta as the game’s first dedicated solo tournament. Twelve contestants play three rounds drawn from eight rotating mini-modes — Blast Off!, Heavy Hitters, Boom Brawl, Slam-A-Rama, Sniper Standoff, Winch Wars, Turbo Tussle and One and Gunned — with the four lowest scorers eliminated after each of the first two rounds.

The game show itself gets smarter with Dynamic Commentary, also in beta: announcer Scotty now calls contestants out by name for standout plays such as team wipes and revive streaks, turning the broadcast layer into part of the reward.

Light players get a full new playstyle, the Infiltrator. True Sight reveals opponents through smoke, the Mimic Device disguises a contestant as an object, and the Translocator swaps the player’s position with a marked object. Balance shifts around it: Light builds gain 25 health and Heavy builds lose 25, compressing the gap between the outer classes.

Three arenas — Monaco, Seoul and Skyway Stadium — have been remastered, the HUD and Side Panel redesigned, and sponsor rewards rebuilt around Contracts; the VR currency has been removed entirely. A Frights Galore Halloween wheel covers the seasonal beat.

Three years in, Embark is not coasting on THE FINALS’ formula — PRIME TIME re-engineers the thing the game is famous for, and bets that better destruction keeps the show on air.

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