We Speak Gaming
Zelda: Ocarina of Time Remake Arrives November 5 on Switch 2, With an Ocarina You Play by Humming
Nintendo’s ground-up remake of The Legend of Zelda: Ocarina of Time launches November 5, exclusively for Nintendo Switch 2, and the final details are landing this week: the ESRB has rated the game E10+ for Animated Blood and Fantasy Violence, and Nintendo’s midnight launch events in New York and San Francisco have already sold out their reservations.
The remake rebuilds the 1998 Nintendo 64 classic from the ground up for the new hardware. Visuals, environments and effects are overhauled, the soundtrack is orchestral, and cutscenes are expanded and fully voiced, with new and expanded dialogue throughout. Link moves like a modern hero: he can jump and dash on command, swim faster, and aim ranged weapons such as the Fairy Bow and Hookshot with buttons or motion controls, with full camera control throughout.
The signature addition is the ocarina itself. Songs can still be played with traditional button controls, but players can also hum a learned melody, or play a real instrument, into the Switch 2 microphone and hear Link perform it in the game. A companion service, Zelda Notes, runs inside the Nintendo Switch App, tracking daily accomplishments and setting location-finding challenges.
Nintendo revealed the remake in June and set the date at the Zelda 40th Anniversary Direct on September 8. A Zelda 40th anniversary edition Switch 2 console arrives October 29, a week ahead of the game. The download runs about 27 GB, priced at $59.99 digital and $69.99 physical in the United States, and a new Hall of Fallen Foes room lets players rematch the game’s bosses.
Ocarina of Time is widely regarded as one of the greatest games ever made, and for the generation that played it in 1998 it remains the Zelda against which every other is measured. On November 5, that generation gets to go back, this time humming the Song of Time out loud.
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THE FINALS Season 12 “PRIME TIME” Rebuilds Destruction and Adds Solo Showdown
THE FINALS has always sold itself on destruction, and Season 12 rebuilds the whole system. “PRIME TIME,” live now on PC, PlayStation 5 and Xbox Series X|S, is the free-to-play game show shooter’s largest update since its 2023 launch, headlined by Gradual Destruction: buildings now bend, sag and partially collapse under damage instead of shattering on cue, while Blast Waves displace objects and deform walls, and smoke and toxic gas have been reworked to interact with the geometry they move through.
The season’s new mode is Solo Showdown, launching in beta as the game’s first dedicated solo tournament. Twelve contestants play three rounds drawn from eight rotating mini-modes — Blast Off!, Heavy Hitters, Boom Brawl, Slam-A-Rama, Sniper Standoff, Winch Wars, Turbo Tussle and One and Gunned — with the four lowest scorers eliminated after each of the first two rounds.
The game show itself gets smarter with Dynamic Commentary, also in beta: announcer Scotty now calls contestants out by name for standout plays such as team wipes and revive streaks, turning the broadcast layer into part of the reward.
Light players get a full new playstyle, the Infiltrator. True Sight reveals opponents through smoke, the Mimic Device disguises a contestant as an object, and the Translocator swaps the player’s position with a marked object. Balance shifts around it: Light builds gain 25 health and Heavy builds lose 25, compressing the gap between the outer classes.
Three arenas — Monaco, Seoul and Skyway Stadium — have been remastered, the HUD and Side Panel redesigned, and sponsor rewards rebuilt around Contracts; the VR currency has been removed entirely. A Frights Galore Halloween wheel covers the seasonal beat.
Three years in, Embark is not coasting on THE FINALS’ formula — PRIME TIME re-engineers the thing the game is famous for, and bets that better destruction keeps the show on air.
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